![]() ![]() What it does, on the other hand, is provide an armywide +2 bonus to cover saves and an additional +1 on a roll of a 3+ ( because of Night Fighting -Tibbs). When Tacticals in Rhinos/Razorbacks were previously chosen because Scout allowed them a 12″ redeployment move, the current Strike from the Shadows highly deincentivizes mounted Troops. ![]() Strike from the Shadows has changed a lot since the 6 th edition Codex and this leads to major changes in the core structure of many Raven Guard armies. It also allows all models (including Bikes and Dreadnoughts unless it gets FAQ’ed by Games Workshop) to reroll their To-Wound rolls when resolving Hammer of Wrath hits. ![]() Winged Deliverance allows Jump units to use their Jump Packs both in the Movement and Assault phases. It also allows us to get Night Fighting in the First Game Turn on a roll of a 3+ instead of a 4+. Strike from the Shadows grants Shrouded to all Raven Guard models (with Chapter Tactics) that are neither a vehicle nor started the game embarked in one. Much like most other Codex Chapters, the Raven Guard Chapter Tactics are composed of two distinct rules: still called Strike from the Shadows and Winged Deliverance. Can you spot them? Take advantage of cover saves in the open. A full Raven Guard Demi Company is hidden in this picture.
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